Usages#

Depth buffers usage#

Name

Usage

depthtex0

everything

depthtex1

no translucent objects (water, stained glass)

depthtex2

no translucent objects (water, stained glass), no handheld objects

Shadow buffers usage#

Name

Usage

shadowtex0

everything

shadowtex1

no translucent objects (water, stained glass)


🆚ī¸ This documentation assumes the latest OptiFine version. Notes are not made for legacy versions (1.8).
🔙ī¸ This documentation is updated to commit 8410499f.
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