Emissive Textures add a second texture on top of another, which will render with no darkness. They do not change the lighting around them.
This does not affect actual lighting, just the pixel’s brightness
It is possible to add overlays to block textures, which will always rendered with full brightness. This can simulate light emitting parts of the textures.
The emissive overlays have the same name as the base texture + custom suffix. For example:
bedrock.png: base texture
bedrock_e.png: emissive overlay
The emissive overlays are rendered in the same block layer as the base texture, except overlays for textures from layer
SOLID, which are rendered as
The overlays can also be used for items, mobs and block entities.
Required: ❌ No