Texture Properties#

Texture Properties define how a texture is to be interpreted.



See also

See Shaders - Development: Macros, and Textures.

See also

See https://github.com/rre36/lab-pbr/wiki for information on what labPBR is.





Values: lab-pbr, or 1.3
Required: ❌ No
Texture format used for normal and specular shader textures

New in version G6: lab-pbr


PBR for pillow fluff#

🆚ī¸ This documentation assumes the latest OptiFine version. Notes are not made for legacy versions (1.8).
🔙ī¸ This documentation is updated to commit 8410499f.
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