Usages

Depth buffers usage

Name

Usage

depthtex0

everything

depthtex1

no translucent objects (water, stained glass)

depthtex2

no translucent objects (water, stained glass), no handheld objects

Shadow buffers usage

Name

Usage

shadowtex0

everything

shadowtex1

no translucent objects (water, stained glass)


Assumes the latest OptiFine & Minecraft versions.
Updated to commit 967a9fdb.

Last update: 2025 February 23